#ifndef _PLAYER_STATE_JUMP_H_
#define _PLAYER_STATE_JUMP_H_

#include "PlayerState.h"
#include "SFML\Audio.hpp"

class PlayerStateJump : public PlayerState
{
public:
	PlayerStateJump(Player* player, sf::Sound*);
	~PlayerStateJump(void);

	int update();
	void activate();
	void deactivate();
	char* ID() { return "Jumping"; }

private:
	sf::Sound* _jumpSFX;
};

#endif // _PLAYER_STATE_JUMP_H_